![]() The distinction is that the gameplay of a card game chiefly depends on the use of the cards by players (the board is simply a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose. Some games that are placed in the card game genre involve a board. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay. For this reason card games are often characterized as games of chance or "imperfect information"-as distinct from games of strategy or perfect information, where the current position is fully visible to all players throughout the game. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. This type of game is generally regarded as part of the board game hobby. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. In some cases several decks are shuffled together to form a single pack or shoe. The composition of a deck is known to each player. The faces of the cards may all be unique, or there can be duplicates. Normally the backs of the cards are indistinguishable. Each card has two sides, the face and the back. Traditional card games are played with a deck or pack of playing cards which are identical in size and shape. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Anyway, good job so far, most of the features you need are there, and we were able to play a game of paskahousu (one version of it) without bigger problems.The Card Players, 17th-century painting by Theodoor RomboutsĪ card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.Ĭountless card games exist, including families of related games (such as poker). To keep track what your playing partner is doing, it would help a lot if there was a simple backlog like 'Player B moved a face down card from table to a new position on table.' 'Player B flipped a face down card on table and revealed king_of_spades.' 'Player A (me) moved a queen_of_diamonds from hand to a table face up' etc. Maybe something else could be more intuitive? 5. This just what I came up for the possible implementation. Having cards being selected at stock or on table should be indicated with something I guess so you would know what to do next. Bonus: If you press down on the stock, you could get a popup to select how many cards you could move from the top at once (one time action). I thought that what if there was a feature where if you press down on the table for a second (or in hand) you could get this 'lasso' tool where you can mark an area to select multiple cards (every card within the area the selecting square touches) and then perform an action to all of them, be it move them or flip them etc. ![]() ![]() So I was thinking how this could be implemented in CGS if it's not yet possible. In real life you just grab the whole pile and turn the pile upside down and place it on another spot on the table, but in CGS 1.51.0 it seemed like it has to be done one by one. We played a test game in this one card game where we play multiple cards on top of each other face up on the table, and then at some point we need to move them and turn face down to another pile. Moving/turning/flipping multiple cards at once. I can see it mentioned in another thread here on this subreddit, but double tapping the card while it's in my hand doesn't turn it face down, and playing it on the table keeps it face up. Placing a card from hand to the table face down. On many games you can tell how many cards the opposing player is holding in their hand, so this would be useful. We couldn't see the card count of the opposing players hand. Also being able to put a card in the bottom of the stock instead of putting it to the top could be useful. Is this the expected behaviour, if yes, I wonder if something else could be better, like putting a card back to the stock. If I put a card from hand to the stock, it will disappear, it won't add +1 to the count of the stock and the card will be gone. We played with the standard 52 card deck. Both had downloaded the Android app, my version is 1.51.0. ![]() Tried CGS yesterday on LAN with my friend.
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